Professional gaming equipment

UK companies organised by the CorpSignals industry, segment, and subsegment taxonomy.

Company snapshot

What this shows: the size and current activity of this classification, plus recent formations, company age, revenue coverage, and trade participation.

All companies

788

Active companies

388

Formed in latest 12 months

90

Median active-company age

2.3 years

Revenue known

12

Importers

20

Exporters

15

Top values shown in the chart

CategoryCompanies
All companies 788
Active companies 388
Formed in latest 12 months 90
Importers 20
Exporters 15

Revenue coverage among active companies: 12 known, 376 unknown (3.1%).

Company formations

What this shows: monthly incorporations and dissolutions from 1 January 2024, including companies of every current status.

Latest ten months shown in the chart

MonthFormedDissolved
2025-11314
2025-12320
2026-0145
2026-0296
2026-03711
2026-04146
2026-05177
2026-061110
2026-0769
2026-0811

Window: 2024-01 to 2026-08.

Company status

What this shows: all current Companies House status values; blank and missing values are combined as Unknown.

Top values shown in the chart

StatusCompanies
Dissolved 395
Active 388
Liquidation 5

Active companies by UK region

What this shows: active companies with a known ITL2 region. The UK map falls back to a bar chart if map data cannot be loaded.

Top values shown in the chart

ITL2 regionCompanies
Inner London - East 50
Inner London - West 36
Essex 18
South East Wales 18
West Midlands 18
Bedfordshire and Hertfordshire 17
Outer London - West and North West 17
Greater Manchester 14
Surrey, East and West Sussex 14
Berkshire, Buckinghamshire and Oxfordshire 13

Geography coverage: 385 known, 3 unknown (99.2%).

Revenue ranges

What this shows: active companies grouped into the platform’s ordered estimated-revenue bands.

Top values shown in the chart

Revenue rangeCompanies
0-1m 152
1m-15m 20
15m-54m 4

Revenue-range coverage: 176 known, 212 unknown (45.4%).

Company size and employees

What this shows: active companies by published size category and by reported employee count.

Top values shown in the chart

Company sizeCompanies
Micro 101
Small 64
Large 4
Holding 2
Dormant 56

Company-size coverage: 227 known, 161 unknown (58.5%).

Top values shown in the chart

EmployeesCompanies
0 63
1–9 98
10–49 12
50–249 2

Employee coverage: 175 known, 213 unknown (45.1%).

Active-company age

What this shows: how long currently active companies have been incorporated.

Top values shown in the chart

Age bandCompanies
Under 1 year 90
1–3 years 128
3–5 years 59
5–10 years 70
10–20 years 20
20+ years 21

Incorporation-date coverage: 388 known, 0 unknown (100.0%).

Classification breakdown

What this shows: active companies across the next taxonomy level; direct assignments are labelled separately. The top 20 are shown and remaining values are combined as Other.

Top values shown in the chart

ClassificationCompanies
32401 388

International trade

What this shows: active-company participation in imports and exports, followed by the ten HS2 categories involving the most distinct companies.

Top values shown in the chart

Trade participationCompanies
Importer only 8
Exporter only 3
Both 12
Neither 365

Top imports HS2 categories

Top values shown in the chart

HS2 categoryCompaniesGBPAvailable dates
95 — Toys, games, and sports equipment18£1,508,834,3782016-01-01 – 2026-05-01
85 — Electrical machinery and equipment11£3,923,246,2362016-02-01 – 2026-05-01
84 — Machinery, boilers, and mechanical appliances; parts10£2,698,831,8242016-01-01 – 2026-05-01
90 — Optical and medical tools and devices7£296,270,1212016-01-01 – 2026-04-01
94 — Furniture, Lighting, and Prefabricated Buildings7£602,703,7702016-02-01 – 2026-05-01
48 — Paper and Paperboard Products4£165,190,2552016-05-01 – 2026-02-01
49 — Printed materials like books, newspapers, and pictures4£59,449,1202016-03-01 – 2026-05-01
73 — Iron or Steel Products4£109,472,3232016-02-01 – 2026-05-01
83 — Miscellaneous metal items4£38,197,5422016-06-01 – 2026-02-01
39 — Plastics and plastic products3£581,125,4852017-05-01 – 2026-04-01

Top exports HS2 categories

Top values shown in the chart

HS2 categoryCompaniesGBPAvailable dates
95 — Toys, games, and sports equipment14£438,495,3292016-01-01 – 2026-05-01
85 — Electrical machinery and equipment7£396,057,1262016-02-01 – 2026-05-01
84 — Machinery, boilers, and mechanical appliances; parts6£431,642,4562016-03-01 – 2026-03-01
49 — Printed materials like books, newspapers, and pictures4£13,236,6142018-04-01 – 2026-04-01
90 — Optical and medical tools and devices4£86,065,5042016-06-01 – 2026-03-01
94 — Furniture, Lighting, and Prefabricated Buildings4£18,187,9342018-05-01 – 2026-04-01
73 — Iron or Steel Products3£71,732,9322022-05-01 – 2025-11-01
96 — Miscellaneous manufactured goods3£3,429,6772016-02-01 – 2025-12-01
17 — Sugars and Sweets2£7,407,5262020-02-01 – 2026-05-01
18 — Cocoa and cocoa products2£28,340,8722020-09-01 – 2026-04-01

Business and digital traits

What this shows: active companies identified with selected ownership, business-model, and online-presence traits.

Values shown in the chart with data coverage

TraitCompaniesKnownUnknownCoverage
Family business 18 365 23 94.1%
Holding company 1 365 23 94.1%
Solo founder 256 365 23 94.1%
Ecommerce 4 16 372 4.1%
Website 19 19 369 4.9%
LinkedIn 8 19 369 4.9%

Leading active companies

What this shows: the ten active companies with the highest non-missing revenue, with company number used as the deterministic tie-breaker.

Revenue coverage: 12 known, 376 unknown (3.1%).

Related classifications

What this shows: sibling classifications ranked by distinct active companies, excluding the current node. The top 20 are shown and remaining values are combined as Other.

Top values shown in the chart

ClassificationCompanies
Household games & toys 2,038

SIC classification

SIC 32401 — Manufacture of professional and arcade games and toys

Includes

manufacture of coin-operated games, billiards, special tables for casino games, etc., manufacture of articles for funfair games

Excludes

manufacture of automatic bowling alley equipment (e.g. pin setters), see ##28.99

Details

This subclass includes the manufacture of dolls, toys and games (including electronic games), scale models and children's vehicles (except metal bicycles and tricycles).

Companies classified as Processing & manufacturing → Games and toys → Professional gaming equipment

Prev1 / 27Next